LosaDev source snapshot 2014
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;---------------------------------------------------------------
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; 공통셋팅
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;---------------------------------------------------------------
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[common]
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sword_etc_code = 1009750
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;---------------------------------------------------------------
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; 보상 테이블, 테스트용
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;---------------------------------------------------------------
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;영구장비 보급
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[reward_rate]
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reward_max = 11
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;-------------------------------------------// 칼 1개 보상
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reward1_element_cnt = 3
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reward1_element_reward = 1
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; 확성기x1
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reward1_element1_rate1 = 3330
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reward1_element1_type = 3
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reward1_element1_value1 = 1000001
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reward1_element1_value2 = 1
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; 무지개확성기
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reward1_element2_rate1 = 3330
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reward1_element2_type = 3
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reward1_element2_value1 = 1005030
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reward1_element2_value2 = 1
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; 육성 복구권
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reward1_element3_rate1 = 3340
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reward1_element3_type = 3
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reward1_element3_value1 = 1000009
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reward1_element3_value2 = 1
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;-------------------------------------------// 칼 2개 보상
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reward2_element_cnt = 4
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reward2_element_reward = 2
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; HP포션x5
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reward2_element1_rate1 = 2500
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reward2_element1_type = 3
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reward2_element1_value1 = 1001407
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reward2_element1_value2 = 5
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; SP포션
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reward2_element2_rate1 = 2500
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reward2_element2_type = 3
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reward2_element2_value1 = 1001408
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reward2_element2_value2 = 5
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; 고급HP포션x5
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reward2_element3_rate1 = 2500
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reward2_element3_type = 3
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reward2_element3_value1 = 1001410
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reward2_element3_value2 = 5
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; 고급SP포션x5
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reward2_element4_rate1 = 2500
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reward2_element4_type = 3
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reward2_element4_value1 = 1001414
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reward2_element4_value2 = 5
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;-------------------------------------------// 칼 3개 보상
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reward3_element_cnt = 3
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reward3_element_reward = 3
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; 일반시공낚시미끼x100
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reward3_element1_rate1 = 3330
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reward3_element1_type = 3
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reward3_element1_value1 = 1000013
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reward3_element1_value2 = 100
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; 프리미엄 칭호 변경권
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reward3_element2_rate1 = 3330
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reward3_element2_type = 3
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reward3_element2_value1 = 1009747
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reward3_element2_value2 = 1
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; 달빛시공낚시미끼x50
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reward3_element3_rate1 = 3340
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reward3_element3_type = 3
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reward3_element3_value1 = 1000016
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reward3_element3_value2 = 50
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;-------------------------------------------// 칼 4개 보상
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reward4_element_cnt = 2
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reward4_element_reward = 4
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; 경험치+200(1day)
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reward4_element1_rate1 = 5000
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reward4_element1_type = 3
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reward4_element1_value1 = 5000012
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reward4_element1_value2 = 1
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; 페소+100(1day)
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reward4_element2_rate1 = 5000
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reward4_element2_type = 3
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reward4_element2_value1 = 5000011
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reward4_element2_value2 = 1
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;-------------------------------------------// 칼 5개 보상
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reward5_element_cnt = 3
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reward5_element_reward = 5
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; 일반 코스튬 상쟈
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reward5_element1_rate1 = 3330
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reward5_element1_type = 3
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reward5_element1_value1 = 1005344
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reward5_element1_value2 = 1
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; 레어 코스튬 상자
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reward5_element2_rate1 = 3330
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reward5_element2_type = 3
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reward5_element2_value1 = 1005345
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reward5_element2_value2 = 1
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; 코스튬 장비 패키지
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reward5_element3_rate1 = 3340
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reward5_element3_type = 3
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reward5_element3_value1 = 1006539
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reward5_element3_value2 = 1
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;-------------------------------------------// 칼 6개 보상
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reward6_element_cnt = 3
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reward6_element_reward = 6
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; 몬스터 코인x10
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reward6_element1_rate1 = 3330
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reward6_element1_type = 3
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reward6_element1_value1 = 1000026
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reward6_element1_value2 = 10
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; 골드 몬스터 코인x3
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reward6_element2_rate1 = 3330
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reward6_element2_type = 3
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reward6_element2_value1 = 1000021
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reward6_element2_value2 = 3
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; 달빛시공낚싯대(7days)
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reward6_element3_rate1 = 3340
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reward6_element3_type = 3
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reward6_element3_value1 = 5000017
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reward6_element3_value2 = 7
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;-------------------------------------------// 칼 7개 보상
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reward7_element_cnt = 3
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reward7_element_reward = 7
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; 레어갑옷상자
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reward7_element1_rate1 = 3330
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reward7_element1_type = 6
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reward7_element1_value1 = 10065
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reward7_element1_value2 = 0
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; 레어투구상자
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reward7_element2_rate1 = 3330
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reward7_element2_type = 6
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reward7_element2_value1 = 10066
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reward7_element2_value2 = 0
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; 레어망토상자
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reward7_element3_rate1 = 3340
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reward7_element3_type = 6
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reward7_element3_value1 = 10067
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reward7_element3_value2 = 0
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;-------------------------------------------// 칼 8개 보상
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reward8_element_cnt = 3
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reward8_element_reward = 8
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; 차원조각x100
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reward8_element1_rate1 = 3330
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reward8_element1_type = 3
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reward8_element1_value1 = 1012011
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reward8_element1_value2 = 100
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; 차원조각x300
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reward8_element2_rate1 = 3330
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reward8_element2_type = 3
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reward8_element2_value1 = 1012011
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reward8_element2_value2 = 300
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; 차원조각x1000
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reward8_element3_rate1 = 3340
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reward8_element3_type = 3
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reward8_element3_value1 = 1012011
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reward8_element3_value2 = 1000
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;-------------------------------------------// 칼 9개 보상
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reward9_element_cnt = 3
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reward9_element_reward = 9
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; 장비봉인 주문서
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reward9_element1_rate1 = 5000
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reward9_element1_type = 3
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reward9_element1_value1 = 1000046
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reward9_element1_value2 = 1
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; 고급 메달합성기
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reward9_element2_rate1 = 2500
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reward9_element2_type = 3
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reward9_element2_value1 = 1006537
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reward9_element2_value2 = 1
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; 영구메달 합성기
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reward9_element3_rate1 = 2500
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reward9_element3_type = 3
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reward9_element3_value1 = 1006536
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reward9_element3_value2 = 1
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;-------------------------------------------// 칼 10개 보상
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reward10_element_cnt = 3
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reward10_element_reward = 10
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; 반지 악세서리 상자
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reward10_element1_rate1 = 3330
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reward10_element1_type = 3
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reward10_element1_value1 = 1006025
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reward10_element1_value2 = 1
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; 목걸이 악세서리 상자
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reward10_element2_rate1 = 3330
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reward10_element2_type = 3
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reward10_element2_value1 = 1006026
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reward10_element2_value2 = 1
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; 팔찌 악세서리 상자
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reward10_element3_rate1 = 3340
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reward10_element3_type = 3
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reward10_element3_value1 = 1006027
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reward10_element3_value2 = 1
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;-------------------------------------------// 칼 11개 보상
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reward11_element_cnt = 3
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reward11_element_reward = 11
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; ALL육성복구권
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reward11_element1_rate1 = 5000
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reward11_element1_type = 3
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reward11_element1_value1 = 1001709
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reward11_element1_value2 = 1
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; 유니크 장비보급
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reward11_element2_rate1 = 2500
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reward11_element2_type = 3
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reward11_element2_value1 = 1008560
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reward11_element2_value2 = 1
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; 금주의 영구용병패키지
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reward11_element3_rate1 = 2500
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reward11_element3_type = 3
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reward11_element3_value1 = 3000019
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reward11_element3_value2 = 1
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;---------------------------------------------------------------
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; 보너스 보상 테이블
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;---------------------------------------------------------------
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;레어 영구장비
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;---------------------------------------------------------------
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; 표정 세팅
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;---------------------------------------------------------------
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[Face]
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face_max = 11
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face1_sprite_max = 2
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face1_sprite1 = UIIconEvent7#roulette_pirate_image01
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face1_sprite2 = UIIconEvent7#roulette_pirate_image01_01
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face1_animation_time = 1000
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face1_hole = 1
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face1_bubble_max = 3
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face1_bubble_duraiton = 5000
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face1_bubble_ment1 = STR(1)
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face1_bubble_ment2 = STR(2)
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face1_bubble_ment3 = STR(3)
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face2_sprite_max = 2
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face2_sprite1 = UIIconEvent7#roulette_pirate_image02
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face2_sprite2 = UIIconEvent7#roulette_pirate_image02_01
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face2_animation_time = 900
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face2_hole = 2
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face2_bubble_max = 3
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face2_bubble_duraiton = 5000
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face2_bubble_ment1 = STR(4)
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face2_bubble_ment2 = STR(5)
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face2_bubble_ment3 = STR(6)
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face3_sprite_max = 2
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face3_sprite1 = UIIconEvent7#roulette_pirate_image03
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face3_sprite2 = UIIconEvent7#roulette_pirate_image03_01
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face3_animation_time = 800
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face3_hole = 3
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face3_bubble_max = 3
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face3_bubble_duraiton = 5000
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face3_bubble_ment1 = STR(7)
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face3_bubble_ment2 = STR(8)
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face3_bubble_ment3 = STR(9)
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face4_sprite_max = 2
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face4_sprite1 = UIIconEvent7#roulette_pirate_image04
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face4_sprite2 = UIIconEvent7#roulette_pirate_image04_01
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face4_animation_time = 700
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face4_hole = 4
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face4_bubble_max = 3
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face4_bubble_duraiton = 5000
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face4_bubble_ment1 = STR(10)
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face4_bubble_ment2 = STR(11)
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face4_bubble_ment3 = STR(12)
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face5_sprite_max = 2
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face5_sprite1 = UIIconEvent7#roulette_pirate_image05
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face5_sprite2 = UIIconEvent7#roulette_pirate_image05_01
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face5_animation_time = 600
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face5_hole = 5
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face5_bubble_max = 3
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face5_bubble_duraiton = 5000
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face5_bubble_ment1 = STR(13)
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face5_bubble_ment2 = STR(14)
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face5_bubble_ment3 = STR(15)
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face6_sprite_max = 2
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face6_sprite1 = UIIconEvent7#roulette_pirate_image06
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face6_sprite2 = UIIconEvent7#roulette_pirate_image06_01
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face6_animation_time = 500
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face6_hole = 6
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face6_bubble_max = 3
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face6_bubble_duraiton = 5000
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face6_bubble_ment1 = STR(16)
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face6_bubble_ment2 = STR(17)
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face6_bubble_ment3 = STR(18)
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face7_sprite_max = 2
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face7_sprite1 = UIIconEvent7#roulette_pirate_image07
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face7_sprite2 = UIIconEvent7#roulette_pirate_image07_01
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face7_animation_time = 300
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face7_hole = 7
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face7_bubble_max = 3
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face7_bubble_duraiton = 1000
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face7_bubble_ment1 = STR(19)
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face7_bubble_ment2 = STR(20)
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face7_bubble_ment3 = STR(21)
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face8_sprite_max = 2
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face8_sprite1 = UIIconEvent7#roulette_pirate_image08
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face8_sprite2 = UIIconEvent7#roulette_pirate_image08_01
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face8_animation_time = 200
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face8_hole = 8
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face8_bubble_max = 3
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face8_bubble_duraiton = 1000
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face8_bubble_ment1 = STR(22)
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face8_bubble_ment2 = STR(23)
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face8_bubble_ment3 = STR(24)
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face9_sprite_max = 2
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face9_sprite1 = UIIconEvent7#roulette_pirate_image09
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face9_sprite2 = UIIconEvent7#roulette_pirate_image09_01
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face9_animation_time = 100
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face9_hole = 9
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face9_bubble_max = 3
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face9_bubble_duraiton = 1000
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face9_bubble_ment1 = STR(25)
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face9_bubble_ment2 = STR(26)
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face9_bubble_ment3 = STR(27)
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face10_sprite_max = 2
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face10_sprite1 = UIIconEvent7#roulette_pirate_image10
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face10_sprite2 = UIIconEvent7#roulette_pirate_image10_01
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face10_animation_time = 50
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face10_hole = 10
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face10_bubble_max = 3
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face10_bubble_duraiton = 1000
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face10_bubble_ment1 = STR(28)
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face10_bubble_ment2 = STR(29)
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face10_bubble_ment3 = STR(30)
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face11_sprite_max = 2
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face11_sprite1 = UIIconEvent7#roulette_pirate_image10
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face11_sprite2 = UIIconEvent7#roulette_pirate_image10_01
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face11_animation_time = 50
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face11_hole = 11
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face11_bubble_max = 3
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face11_bubble_duraiton = 1000
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face11_bubble_ment1 = STR(31)
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face11_bubble_ment2 = STR(32)
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face11_bubble_ment3 = STR(33)
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