LosaDev source snapshot 2014
This commit is contained in:
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20515 files changed
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@@ -0,0 +1,768 @@
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[info]
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change = 0
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const_max_player = 32
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[round]
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max_round = 1
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max_start_pos = 5
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round_time = 300000
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ready_state_time = 4000
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result_state_time = 15000
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final_result_state_time = 15000
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use_view_mode = 0
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view_check_time = 0
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room_close_time = 0
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exit_room_time = 50
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win_team_score_rate = 1
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abuse_min_damage = 1
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score_list_cnt = 4
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score1 = 1
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score2 = 1
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score3 = 1
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score4 = 1
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char_limit_check_min = 0
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etcitem_check_time = 600000
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;Plaza monsters respawn settings
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[monster_factor]
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;First spawn time 15~30mins (x / 1000 / 60)
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start_spawn_time_min = 900000
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start_spawn_time_max = 1800000
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;awakening_npc_spawn_rate > 1000, no awakening bear (0 = 100%, 1000 = 0%)
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;Normal Bear
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npc_spawn_rate = 1000
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;Awake Bear (Dev K)
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awakening_npc_spawn_rate = 1000
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;respawn time 15~30mins
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spawn_time_min = 900000
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spawn_time_max = 1800000
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; 테스트용 즉시 리젠 세팅(서비스존에서는 활성화되면 안됨)
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;start_spawn_time_min = 1000
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;start_spawn_time_max = 1000
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;awakening_npc_spawn_rate가 1000 이상일 시 각성곰출현 안함 (0 = 100%나옴, 1000에 가까울수록 나올확률이 낮음)
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;npc_spawn_rate = 1000
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;테스트용 각성개발자 50%확률
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;awakening_npc_spawn_rate = 0
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;spawn_time_min = 1000
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;spawn_time_max = 1000
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[record]
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kill_death_point = 10
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win_point = 30
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draw_point = 20
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lose_point = 10
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[point]
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mode_point = 0
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mode_point_time = 540000
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; // 미사용
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[statpoint]
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level_per_stat_point = 3
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[revival_time]
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default_time = 0
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increase_time = 0
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max_time = 0
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select_char_time = 10000
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drop_item_live_time = 10000
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; // 강퇴
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[vote_info]
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vote_adoption_per = 0.79f
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vote_user_pool = 2
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vote_round_win = 0
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vote_round_time = 0
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vote_process_time = 20000
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; // 동기화 시킬 특별 아이템
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[EtcItemSync]
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MaxEtcItem = 1
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EtcItem1 = 2000093
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[running_man]
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max_runningman_deco = 1
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; 게이지 회복 (킬, 드랍)
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[recovery]
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last_attack_kill_recovery_rate = 0.001f
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best_attack_kill_recovery_rate = 0.001f
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last_drop_kill_recovery_rate = 0.001f
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best_drop_kill_recovery_rate = 0.001f
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;-------------------------------------------------// OBJECT
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[training2_object_group1]
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wear_item_cnt = 1
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wear_item1_name = 왕관
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[training2_wear_generate1]
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pos_cnt = 1
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pos1_x = 0.0f
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pos1_z = -550.0f
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[training3_symbol_group1]
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symbol_cnt = 3
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symbol1_team = NONE
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symbol2_team = NONE
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symbol3_team = NONE
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[training6_symbol_group1]
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symbol_cnt = 4
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symbol1_team = NONE
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symbol2_team = NONE
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symbol3_team = NONE
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symbol4_team = NONE
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[training8_object_group1]
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push_struct_cnt = 10
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push_struct1_num = 5
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push_struct1_pos_x = -1038.0f
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push_struct1_pos_y = 1953.0f
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push_struct1_pos_z = 289.0f
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push_struct2_num = 7
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push_struct2_pos_x = -791.0f
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push_struct2_pos_y = 1953.0f
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push_struct2_pos_z = 289.0f
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push_struct3_num = 9
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push_struct3_pos_x = -547.0f
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push_struct3_pos_y = 1953.0f
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push_struct3_pos_z = 289.0f
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push_struct4_num = 11
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push_struct4_pos_x = 268.0f
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push_struct4_pos_y = 2067.0f
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push_struct4_pos_z = -1634.0f
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push_struct5_num = 13
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push_struct5_pos_x = 512.0f
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push_struct5_pos_y = 2067.0f
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push_struct5_pos_z = -1634.0f
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push_struct6_num = 15
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push_struct6_pos_x = 761.0f
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push_struct6_pos_y = 2067.0f
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push_struct6_pos_z = -1634.0f
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push_struct7_num = 17
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push_struct7_pos_x = 1010.0f
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push_struct7_pos_y = 2067.0f
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push_struct7_pos_z = -1634.0f
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push_struct8_num = 19
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push_struct8_pos_x = 1261.0f
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push_struct8_pos_y = 2067.0f
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push_struct8_pos_z = -1634.0f
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push_struct9_num = 21
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push_struct9_pos_x = -4895.0f
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push_struct9_pos_y = 2519.0f
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push_struct9_pos_z = -691.0f
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push_struct10_num = 23
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push_struct10_pos_x = -4650.0f
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push_struct10_pos_y = 2519.0f
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push_struct10_pos_z = -691.0f
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;-------------------------------------------------// Construction Site (11-1)
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[training11_object_group1]
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push_struct_cnt = 4
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push_struct1_num = 26
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push_struct1_pos_x = 766.0f
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push_struct1_pos_y = 2853.0f
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push_struct1_pos_z = 50.0f
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push_struct2_num = 26
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push_struct2_pos_x = 766.0f
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push_struct2_pos_y = 2338.0f
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push_struct2_pos_z = 50.0f
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push_struct3_num = 26
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push_struct3_pos_x = 766.0f
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push_struct3_pos_y = 1798.0f
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push_struct3_pos_z = 50.0f
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push_struct4_num = 26
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push_struct4_pos_x = 766.0f
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push_struct4_pos_y = 1270.0f
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push_struct4_pos_z = 50.0f
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;광장 몬스터////////////////////////////////////////////////////
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;1번 광장
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[training1_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = 1600
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spawn1_z_pos = -350
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = 1600
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spawn2_z_pos = -350
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;2번 광장
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[training2_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = 10
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spawn1_z_pos = 1450
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = 10
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spawn2_z_pos = 1450
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;3번 광장
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[training3_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = -817
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spawn1_z_pos = 1143
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = -817
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spawn2_z_pos = 1143
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;4번 광장
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[training4_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = -1614
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spawn1_z_pos = -1017
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = -1614
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spawn2_z_pos = -1017
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;5번 광장
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[training5_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = 250
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spawn1_z_pos = 1085
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = 250
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spawn2_z_pos = 1085
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;6번 광장
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[training6_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = 1333
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spawn1_z_pos = -874
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = 1333
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spawn2_z_pos = -874
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;7번 광장
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[training7_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = -807
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spawn1_z_pos = -23
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = -807
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spawn2_z_pos = -23
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;8번 광장
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[training8_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = 2840
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spawn1_z_pos = -1726
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spawn2_rand_table = 301
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spawn2_team = 1
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spawn2_start_time = 10000
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spawn2_alive_time = 900000
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spawn2_x_pos = 2840
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spawn2_z_pos = -1726
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;9번 광장
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[training9_npc_group1]
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npc_cnt = 1
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spawn1_rand_table = 302
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spawn1_team = 1
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spawn1_start_time = 10000
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spawn1_alive_time = 3600000
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spawn1_x_pos = -750
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spawn1_z_pos = 1300
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||||
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||||
spawn2_rand_table = 301
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spawn2_team = 1
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||||
spawn2_start_time = 10000
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||||
spawn2_alive_time = 900000
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||||
spawn2_x_pos = -750
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spawn2_z_pos = 1300
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|
||||
|
||||
;10번 광장
|
||||
[training10_npc_group1]
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||||
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||||
npc_cnt = 1
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||||
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||||
spawn1_rand_table = 302
|
||||
spawn1_team = 1
|
||||
spawn1_start_time = 10000
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||||
spawn1_alive_time = 3600000
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||||
spawn1_x_pos = -2080
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||||
spawn1_z_pos = 460
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||||
|
||||
spawn2_rand_table = 301
|
||||
spawn2_team = 1
|
||||
spawn2_start_time = 10000
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||||
spawn2_alive_time = 900000
|
||||
spawn2_x_pos = -2080
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||||
spawn2_z_pos = 460
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||||
|
||||
|
||||
;11번 광장
|
||||
[training11_npc_group1]
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||||
|
||||
npc_cnt = 1
|
||||
|
||||
spawn1_rand_table = 302
|
||||
spawn1_team = 1
|
||||
spawn1_start_time = 10000
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||||
spawn1_alive_time = 3600000
|
||||
spawn1_x_pos = -2321
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||||
spawn1_z_pos = 430
|
||||
|
||||
spawn2_rand_table = 301
|
||||
spawn2_team = 1
|
||||
spawn2_start_time = 10000
|
||||
spawn2_alive_time = 900000
|
||||
spawn2_x_pos = -2321
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||||
spawn2_z_pos = 430
|
||||
|
||||
|
||||
;12번 광장
|
||||
[training12_npc_group1]
|
||||
|
||||
npc_cnt = 1
|
||||
|
||||
spawn1_rand_table = 302
|
||||
spawn1_team = 1
|
||||
spawn1_start_time = 10000
|
||||
spawn1_alive_time = 3600000
|
||||
spawn1_x_pos = -3674
|
||||
spawn1_z_pos = 1065
|
||||
|
||||
spawn2_rand_table = 301
|
||||
spawn2_team = 1
|
||||
spawn2_start_time = 10000
|
||||
spawn2_alive_time = 900000
|
||||
spawn2_x_pos = -3674
|
||||
spawn2_z_pos = 1065
|
||||
|
||||
|
||||
;13번 광장
|
||||
[training13_npc_group1]
|
||||
|
||||
npc_cnt = 1
|
||||
|
||||
spawn1_rand_table = 302
|
||||
spawn1_team = 1
|
||||
spawn1_start_time = 10000
|
||||
spawn1_alive_time = 3600000
|
||||
spawn1_x_pos = -3649
|
||||
spawn1_z_pos = -606
|
||||
|
||||
spawn2_rand_table = 301
|
||||
spawn2_team = 1
|
||||
spawn2_start_time = 10000
|
||||
spawn2_alive_time = 900000
|
||||
spawn2_x_pos = -1619
|
||||
spawn2_z_pos = 749
|
||||
|
||||
;14번 광장
|
||||
[training14_npc_group1]
|
||||
|
||||
npc_cnt = 1
|
||||
|
||||
spawn1_rand_table = 302
|
||||
spawn1_team = 1
|
||||
spawn1_start_time = 10000
|
||||
spawn1_alive_time = 3600000
|
||||
spawn1_x_pos = -3649
|
||||
spawn1_z_pos = -606
|
||||
|
||||
spawn2_rand_table = 301
|
||||
spawn2_team = 1
|
||||
spawn2_start_time = 10000
|
||||
spawn2_alive_time = 900000
|
||||
spawn2_x_pos = -1619
|
||||
spawn2_z_pos = 749
|
||||
|
||||
;15번 광장
|
||||
[training15_npc_group1]
|
||||
|
||||
npc_cnt = 1
|
||||
|
||||
spawn1_rand_table = 302
|
||||
spawn1_team = 1
|
||||
spawn1_start_time = 10000
|
||||
spawn1_alive_time = 3600000
|
||||
spawn1_x_pos = 15
|
||||
spawn1_z_pos = 1055
|
||||
|
||||
spawn2_rand_table = 301
|
||||
spawn2_team = 1
|
||||
spawn2_start_time = 10000
|
||||
spawn2_alive_time = 900000
|
||||
spawn2_x_pos = 15
|
||||
spawn2_z_pos = 1055
|
||||
|
||||
;17번 광장
|
||||
[training17_npc_group1]
|
||||
|
||||
npc_cnt = 1
|
||||
|
||||
spawn1_rand_table = 302
|
||||
spawn1_team = 1
|
||||
spawn1_start_time = 10000
|
||||
spawn1_alive_time = 3600000
|
||||
spawn1_x_pos = -3649
|
||||
spawn1_z_pos = -606
|
||||
|
||||
spawn2_rand_table = 301
|
||||
spawn2_team = 1
|
||||
spawn2_start_time = 10000
|
||||
spawn2_alive_time = 900000
|
||||
spawn2_x_pos = -1619
|
||||
spawn2_z_pos = 749
|
||||
|
||||
|
||||
;광장 오브젝트
|
||||
[training16_mapitem_group1]
|
||||
|
||||
supply_time_cnt = 0
|
||||
|
||||
|
||||
;------------------------------------------------------------------
|
||||
; 복불복 이벤트( 돌림판 : 룰렛 )
|
||||
; 이벤트 날짜는 sp2_event.ini에 입력.
|
||||
|
||||
[ROULETTE_EVENT]
|
||||
|
||||
ACTIVE = 1 ; 1은 룰렛 사용, 0은 미사용
|
||||
USE_COIN_COUNT = 1 ; 룰렛 돌리는 코인 필요 갯수.
|
||||
ROULETTE_BOARDING_TIME = 43 ; waiting time (25s)
|
||||
ROULETTE_SPIN_TIME = 45 ; spin time (30s)
|
||||
PRESENT_SEND_ID = DeveloperK
|
||||
|
||||
ROULETTE_INPUT_ANGLE_PERCENT= 1 ; 퍼센트 입력하려면 1 // 0 이면 min, max값 기입.
|
||||
|
||||
|
||||
|
||||
; > 중요함.
|
||||
USER_GROUP_MAX_COUNT = 5 ; 1-5 / 6-13 / 14-21 / 22-29 / 30-32
|
||||
|
||||
;---------------------------------------------------------------
|
||||
;개발존 인원세팅
|
||||
;---------------------------------------------------------------
|
||||
|
||||
;USER_GROUP1_RANGE_MIN = 1
|
||||
;USER_GROUP1_RANGE_MAX = 1
|
||||
;USER_GROUP2_RANGE_MIN = 2
|
||||
;USER_GROUP2_RANGE_MAX = 2
|
||||
;USER_GROUP3_RANGE_MIN = 3
|
||||
;USER_GROUP3_RANGE_MAX = 3
|
||||
;USER_GROUP4_RANGE_MIN = 4
|
||||
;USER_GROUP4_RANGE_MAX = 4
|
||||
;USER_GROUP5_RANGE_MIN = 5
|
||||
;USER_GROUP5_RANGE_MAX = 32
|
||||
|
||||
;---------------------------------------------------------------
|
||||
|
||||
|
||||
USER_GROUP1_RANGE_MIN = 1 ; group 1 min players
|
||||
USER_GROUP1_RANGE_MAX = 5
|
||||
USER_GROUP2_RANGE_MIN = 6 ; group 2 min players
|
||||
USER_GROUP2_RANGE_MAX = 13
|
||||
USER_GROUP3_RANGE_MIN = 14 ; group 3 min player
|
||||
USER_GROUP3_RANGE_MAX = 21
|
||||
USER_GROUP4_RANGE_MIN = 22 ; group 4 min player
|
||||
USER_GROUP4_RANGE_MAX = 29
|
||||
USER_GROUP5_RANGE_MIN = 30 ; group 5 min player
|
||||
USER_GROUP5_RANGE_MAX = 32
|
||||
|
||||
;number of angle (present)
|
||||
GROUP1_ANGLE_COUNT = 3
|
||||
|
||||
; percentage / display percentage
|
||||
; Group 1 (1-5 ppl)
|
||||
;Winter Coin (Gold)
|
||||
GROUP1_ANGLE1_REAL_PERCENT = 0.01
|
||||
GROUP1_ANGLE1_SHOW_PERCENT = 5
|
||||
GROUP1_ANGLE1_PRESENT_PERIOD = 7
|
||||
GROUP1_ANGLE1_PRESENT_TYPE = 3
|
||||
GROUP1_ANGLE1_PRESENT_MENT = 1008
|
||||
GROUP1_ANGLE1_PRESENT_STATE = 1
|
||||
GROUP1_ANGLE1_PRESENT_VALUE1 = 1005165
|
||||
GROUP1_ANGLE1_PRESENT_VALUE2 = 1
|
||||
|
||||
;Winter Coin (Silver)
|
||||
GROUP1_ANGLE2_REAL_PERCENT = 12.5
|
||||
GROUP1_ANGLE2_SHOW_PERCENT = 35
|
||||
GROUP1_ANGLE2_PRESENT_PERIOD = 7
|
||||
GROUP1_ANGLE2_PRESENT_TYPE = 3
|
||||
GROUP1_ANGLE2_PRESENT_MENT = 1008
|
||||
GROUP1_ANGLE2_PRESENT_STATE = 1
|
||||
GROUP1_ANGLE2_PRESENT_VALUE1 = 1005166
|
||||
GROUP1_ANGLE2_PRESENT_VALUE2 = 1
|
||||
|
||||
;Winter Coin (Bronze)
|
||||
GROUP1_ANGLE3_REAL_PERCENT = 87.49
|
||||
GROUP1_ANGLE3_SHOW_PERCENT = 60
|
||||
GROUP1_ANGLE3_PRESENT_PERIOD = 7
|
||||
GROUP1_ANGLE3_PRESENT_TYPE = 3
|
||||
GROUP1_ANGLE3_PRESENT_MENT = 1008
|
||||
GROUP1_ANGLE3_PRESENT_STATE = 1
|
||||
GROUP1_ANGLE3_PRESENT_VALUE1 = 1005167
|
||||
GROUP1_ANGLE3_PRESENT_VALUE2 = 1
|
||||
|
||||
;Group 2 (6-13 ppl)
|
||||
GROUP2_ANGLE_COUNT = 3
|
||||
|
||||
;Winter Coin (Gold)
|
||||
GROUP2_ANGLE1_REAL_PERCENT = 0.1
|
||||
GROUP2_ANGLE1_SHOW_PERCENT = 9
|
||||
GROUP2_ANGLE1_PRESENT_PERIOD = 7
|
||||
GROUP2_ANGLE1_PRESENT_TYPE = 3
|
||||
GROUP2_ANGLE1_PRESENT_MENT = 1008
|
||||
GROUP2_ANGLE1_PRESENT_STATE = 1
|
||||
GROUP2_ANGLE1_PRESENT_VALUE1 = 1005165
|
||||
GROUP2_ANGLE1_PRESENT_VALUE2 = 1
|
||||
|
||||
;Winter Coin (Silver)
|
||||
GROUP2_ANGLE2_REAL_PERCENT = 24.5
|
||||
GROUP2_ANGLE2_SHOW_PERCENT = 36
|
||||
GROUP2_ANGLE2_PRESENT_PERIOD = 7
|
||||
GROUP2_ANGLE2_PRESENT_TYPE = 3
|
||||
GROUP2_ANGLE2_PRESENT_MENT = 1008
|
||||
GROUP2_ANGLE2_PRESENT_STATE = 1
|
||||
GROUP2_ANGLE2_PRESENT_VALUE1 = 1005166
|
||||
GROUP2_ANGLE2_PRESENT_VALUE2 = 2
|
||||
|
||||
;Winter Coin (Bronze)
|
||||
GROUP2_ANGLE3_REAL_PERCENT = 75.4
|
||||
GROUP2_ANGLE3_SHOW_PERCENT = 55
|
||||
GROUP2_ANGLE3_PRESENT_PERIOD = 7
|
||||
GROUP2_ANGLE3_PRESENT_TYPE = 3
|
||||
GROUP2_ANGLE3_PRESENT_MENT = 1008
|
||||
GROUP2_ANGLE3_PRESENT_STATE = 1
|
||||
GROUP2_ANGLE3_PRESENT_VALUE1 = 1005167
|
||||
GROUP2_ANGLE3_PRESENT_VALUE2 = 4
|
||||
|
||||
;Group 3 (14-21 ppl)
|
||||
GROUP3_ANGLE_COUNT = 3
|
||||
|
||||
;Winter Coin (Gold)
|
||||
GROUP3_ANGLE1_REAL_PERCENT = 1
|
||||
GROUP3_ANGLE1_SHOW_PERCENT = 13
|
||||
GROUP3_ANGLE1_PRESENT_PERIOD = 7
|
||||
GROUP3_ANGLE1_PRESENT_TYPE = 3
|
||||
GROUP3_ANGLE1_PRESENT_MENT = 1008
|
||||
GROUP3_ANGLE1_PRESENT_STATE = 1
|
||||
GROUP3_ANGLE1_PRESENT_VALUE1 = 1005165
|
||||
GROUP3_ANGLE1_PRESENT_VALUE2 = 1
|
||||
|
||||
;Winter Coin (Silver)
|
||||
GROUP3_ANGLE2_REAL_PERCENT = 44.5
|
||||
GROUP3_ANGLE2_SHOW_PERCENT = 37
|
||||
GROUP3_ANGLE2_PRESENT_PERIOD = 7
|
||||
GROUP3_ANGLE2_PRESENT_TYPE = 3
|
||||
GROUP3_ANGLE2_PRESENT_MENT = 1008
|
||||
GROUP3_ANGLE2_PRESENT_STATE = 1
|
||||
GROUP3_ANGLE2_PRESENT_VALUE1 = 1005166
|
||||
GROUP3_ANGLE2_PRESENT_VALUE2 = 3
|
||||
|
||||
;Winter Coin (Bronze)
|
||||
GROUP3_ANGLE3_REAL_PERCENT = 54.5
|
||||
GROUP3_ANGLE3_SHOW_PERCENT = 50
|
||||
GROUP3_ANGLE3_PERCENT = 50
|
||||
GROUP3_ANGLE3_PRESENT_PERIOD = 7
|
||||
GROUP3_ANGLE3_PRESENT_TYPE = 3
|
||||
GROUP3_ANGLE3_PRESENT_MENT = 1008
|
||||
GROUP3_ANGLE3_PRESENT_STATE = 1
|
||||
GROUP3_ANGLE3_PRESENT_VALUE1 = 1005167
|
||||
GROUP3_ANGLE3_PRESENT_VALUE2 = 4
|
||||
|
||||
|
||||
;Group 4 (22-29 ppl)
|
||||
GROUP4_ANGLE_COUNT = 3
|
||||
|
||||
;Winter Coin (Gold)
|
||||
GROUP4_ANGLE1_REAL_PERCENT = 5
|
||||
GROUP4_ANGLE1_SHOW_PERCENT = 17
|
||||
GROUP4_ANGLE1_PRESENT_PERIOD = 7
|
||||
GROUP4_ANGLE1_PRESENT_TYPE = 3
|
||||
GROUP4_ANGLE1_PRESENT_MENT = 1008
|
||||
GROUP4_ANGLE1_PRESENT_STATE = 1
|
||||
GROUP4_ANGLE1_PRESENT_VALUE1 = 1005165
|
||||
GROUP4_ANGLE1_PRESENT_VALUE2 = 1
|
||||
|
||||
;Winter Coin (Silver)
|
||||
GROUP4_ANGLE2_REAL_PERCENT = 74.5
|
||||
GROUP4_ANGLE2_SHOW_PERCENT = 38
|
||||
GROUP4_ANGLE2_PRESENT_PERIOD = 7
|
||||
GROUP4_ANGLE2_PRESENT_TYPE = 3
|
||||
GROUP4_ANGLE2_PRESENT_MENT = 1008
|
||||
GROUP4_ANGLE2_PRESENT_STATE = 1
|
||||
GROUP4_ANGLE2_PRESENT_VALUE1 = 1005166
|
||||
GROUP4_ANGLE2_PRESENT_VALUE2 = 4
|
||||
|
||||
;Winter Coin (Bronze)
|
||||
GROUP4_ANGLE3_REAL_PERCENT = 20.5
|
||||
GROUP4_ANGLE3_SHOW_PERCENT = 45
|
||||
GROUP4_ANGLE3_PRESENT_PERIOD = 7
|
||||
GROUP4_ANGLE3_PRESENT_TYPE = 3
|
||||
GROUP4_ANGLE3_PRESENT_MENT = 1008
|
||||
GROUP4_ANGLE3_PRESENT_STATE = 1
|
||||
GROUP4_ANGLE3_PRESENT_VALUE1 = 1005167
|
||||
GROUP4_ANGLE3_PRESENT_VALUE2 = 5
|
||||
|
||||
;Group 5 (30-32 ppl)
|
||||
GROUP5_ANGLE_COUNT = 3
|
||||
|
||||
;Winter Coin (Gold)
|
||||
GROUP5_ANGLE1_REAL_PERCENT = 8.0
|
||||
GROUP5_ANGLE1_SHOW_PERCENT = 20
|
||||
GROUP5_ANGLE1_PRESENT_PERIOD = 7
|
||||
GROUP5_ANGLE1_PRESENT_TYPE = 3
|
||||
GROUP5_ANGLE1_PRESENT_MENT = 1008
|
||||
GROUP5_ANGLE1_PRESENT_STATE = 1
|
||||
GROUP5_ANGLE1_PRESENT_VALUE1 = 1005165
|
||||
GROUP5_ANGLE1_PRESENT_VALUE2 = 1
|
||||
|
||||
;Winter Coin (Silver)
|
||||
GROUP5_ANGLE2_REAL_PERCENT = 84.5
|
||||
GROUP5_ANGLE2_SHOW_PERCENT = 39
|
||||
GROUP5_ANGLE2_PRESENT_PERIOD = 7
|
||||
GROUP5_ANGLE2_PRESENT_TYPE = 3
|
||||
GROUP5_ANGLE2_PRESENT_MENT = 1008
|
||||
GROUP5_ANGLE2_PRESENT_STATE = 1
|
||||
GROUP5_ANGLE2_PRESENT_VALUE1 = 1005166
|
||||
GROUP5_ANGLE2_PRESENT_VALUE2 = 5
|
||||
|
||||
;Winter Coin (Bronze)
|
||||
GROUP5_ANGLE3_REAL_PERCENT = 7.5
|
||||
GROUP5_ANGLE3_SHOW_PERCENT = 41
|
||||
GROUP5_ANGLE3_PRESENT_PERIOD = 7
|
||||
GROUP5_ANGLE3_PRESENT_TYPE = 3
|
||||
GROUP5_ANGLE3_PRESENT_MENT = 1008
|
||||
GROUP5_ANGLE3_PRESENT_STATE = 1
|
||||
GROUP5_ANGLE3_PRESENT_VALUE1 = 1005167
|
||||
GROUP5_ANGLE3_PRESENT_VALUE2 = 8
|
||||
|
||||
;------------------------------------------------------------------
|
||||
Reference in new issue
Block a user