LosaDev source snapshot 2014

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LosaDev committed 2026-11-07 13:30:44 +07:00
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[info]
change = 0
max_player = 10
[round]
max_round = 1
half_round = 0
max_start_pos = 2
win_need_round = 2
round_time = 300000
ready_state_time = 4000
result_state_time = 12000
final_result_wait_state_time = 0
final_result_state_time = 8000
tournament_room_final_result_time = 8000
use_view_mode = 1
view_check_time = 300000
room_close_time = 300000
sham_battle_close_time = 300000
exit_room_time = 500
crown_rate = 0
win_team_score_rate = 1
abuse_min_damage = 1
;용병고용시간 감소 체크주기
char_limit_check_min = 1000
; ★ 스코어 밸런스 --------------------------
win_team_score_time = 27000
lose_team_score_time = 27000
draw_score_time = 27000
;인원에 따라 시간 변동 비율
team_score_decrease_rate = 0.25f
; 인원 핸디캡
many_people_extra_rate = 1.0f
; 라운드 시간에 따른 게이지 변화
score_gauge_max_rate = 1.0f
score_gauge_const_value = 300000
score_gauge_deth_time_rate = 2.0f
;----------------------------------------------
[king_ping_check]
; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크.
; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면
; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리.
; king_ping_time 이 0이면 체크하지 않는다
king_ping_time = 10000
king_ping_cnt = 5
[record]
kill_death_point = 10
win_point = 30
draw_point = 20
lose_point = 10
[point]
mode_point_round = 5
mode_ladder_point_round= 5
mode_point_time = 60000
mode_point_max_time = 900000
mode_record_point_time = 600000
mode_plus_bonus = 0.25f
;25% /1.25f
;1.75f => 5f
PesoCorrection = 5.00f
ExpCorrection = 1.75f
ScoreCorrection = 0.5f
LadderScoreCorrection = 1.0f
[ladder_point]
mode_ladder_point = 2.5f
mode_ladder_level_correction = 0.2f
mode_ladder_guild_team_one = 1.5f
mode_ladder_guild_team_two = 1.5f
max_influence_size = 6
influence_gap_1 = 20.0f
influence_bonus_1 = 1.25f
influence_gap_2 = 16.0f
influence_bonus_2 = 1.25f
influence_gap_3 = 12.0f
influence_bonus_3 = 1.25f
influence_gap_4 = 6.0f
influence_bonus_4 = 1.20f
influence_gap_5 = 4.0f
influence_bonus_5 = 1.10f
influence_gap_6 = 0.001f
influence_bonus_6 = 1.0f
; // 미사용
[statpoint]
level_per_stat_point = 3
[revival_time]
default_time = 5000
increase_time = 5000
max_time = 30000
select_char_time = 10000
drop_item_live_time = 10000
; // 강퇴 투표 정보
[vote_info]
vote_adoption_per = 0.70f
vote_user_pool = 2
vote_round_win = 1
vote_round_time = 0
vote_process_time = 20000
; // 특별상 모드별 설정
[SpacialAward]
AwardType = 21
LimitTime = 60000
LimitUserCount = 2
MaxUserCount = 16
AwardCorrection = 100.0f
AwardRandSeed = 100
AwardMaxTime = 900000
;-------------<OBJECT GROUP LIST>-----------------
[hidden1_object_group1]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden1_wear_generate1]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 0.0f
pos2_x = 0.0f
pos2_z = 0.0f
pos3_x = 0.0f
pos3_z = 0.0f
pos4_x = 0.0f
pos4_z = 0.0f
[hidden1_object_group2]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden1_wear_generate2]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 1000f
pos2_x = 0.0f
pos2_z = 1000f
pos3_x = 0.0f
pos3_z = 1000f
pos4_x = 0.0f
pos4_z = 1000f
[hidden1_object_group3]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden1_wear_generate3]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 900.0f
pos2_x = 0.0f
pos2_z = 900.0f
pos3_x = 0.0f
pos3_z = 900.0f
pos4_x = 0.0f
pos4_z = 900.0f
[hidden2_object_group1]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden2_wear_generate1]
pos_cnt = 5
pos1_x = 0.0f
pos1_z = 0.0f
pos2_x = -1000.0f
pos2_z = -1100.0f
pos3_x = 1000.0f
pos3_z = -1100.0f
pos4_x = 1000.0f
pos4_z = 700.0f
pos5_x = -1000.0f
pos5_z = 700.0f
[hidden2_object_group2]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden2_wear_generate2]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 1800.0f
pos2_x = -1000.0f
pos2_z = 800.0f
pos3_x = 1000.0f
pos3_z = 800.0f
pos4_x = 0.0f
pos4_z = -100.0f
[hidden2_object_group3]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden2_wear_generate3]
pos_cnt = 5
pos1_x = 0.0f
pos1_z = -200.0f
pos2_x = -900.0f
pos2_z = -1200.0f
pos3_x = 900.0f
pos3_z = 900.0f
pos4_x = -1800.0f
pos4_z = -200.0f
pos5_x = 1800.0f
pos5_z = 0.0f
[hidden901_object_group1]
wear_item_cnt = 1
wear_item1_name = 왕관
[hidden901_wear_generate1]
pos_cnt = 4
pos1_x = 0.0f
pos1_z = 900.0f
pos2_x = 0.0f
pos2_z = 900.0f
pos3_x = 0.0f
pos3_z = 900.0f
pos4_x = 0.0f
pos4_z = 900.0f
; // 아이템 제공 .... 각 맵별 지정
;-------------<MAPITEM GROUP LIST>-----------------