LosaDev source snapshot 2014
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[info]
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change = 1
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max_player = 10
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; 셔플모드 세팅
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[shuffle_round]
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shuffle_max_round = 1
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shuffle_win_need_round = 1
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shuffle_round_time = 300000
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[round]
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max_round = 1
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half_round = 0
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max_start_pos = 2
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win_need_round = 1
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round_time = 480000
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ready_state_time = 4000
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result_state_time = 12000
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final_result_wait_state_time = 0
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final_result_state_time = 8000
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tournament_room_final_result_time = 8000
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use_view_mode = 1
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view_check_time = 4900000
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room_close_time = 490000
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sham_battle_close_time = 490000
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exit_room_time = 500
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score_gap_const = 0.5
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score_gap_rate_const = 1.5f
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ladder_score_gap_const = 0.5f
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ladder_score_gap_rate_const = 2.0f
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win_score_constant = 2.5f
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win_team_score_rate = 1
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abuse_min_damage = 1
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char_limit_check_min = 1000
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[king_ping_check]
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; 서버에서 왕의 핑 수준을 king_ping_time 단위로 체크.
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; 체크 시점에 왕으로 부터 받은 핑이 king_ping_cnt 이하라면
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; 연결상태가 나쁜것으로 보고 왕관을 강제로 떨어뜨리게 처리.
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; king_ping_time 이 0이면 체크하지 않는다
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king_ping_time = 10000
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king_ping_cnt = 5
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[record]
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kill_death_point = 10
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win_point = 30
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draw_point = 20
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lose_point = 10
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[point]
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mode_point_round = 5
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mode_point_time = 60000
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mode_record_point_time = 600000
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mode_plus_bonus = 0.0f
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;25% /1.875f
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PesoCorrection = 5.00f
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ExpCorrection = 2.625f
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ScoreCorrection = 0.5f
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LadderScoreCorrection = 1.0f
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[ladder_point]
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mode_ladder_point = 2.5f
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mode_ladder_level_correction = 0.2f
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mode_ladder_guild_team_one = 1.5f
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mode_ladder_guild_team_two = 1.5f
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mode_same_camp_penalty = 1.0f
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max_influence_size = 6
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influence_gap_1 = 20.0f
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influence_bonus_1 = 1.25f
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influence_gap_2 = 16.0f
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influence_bonus_2 = 1.25f
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influence_gap_3 = 12.0f
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influence_bonus_3 = 1.25f
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influence_gap_4 = 6.0f
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influence_bonus_4 = 1.20f
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influence_gap_5 = 4.0f
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influence_bonus_5 = 1.10f
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influence_gap_6 = 0.001f
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influence_bonus_6 = 1.0f
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[revival_time]
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;부활시간
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default_time = 2000
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;사망시 부활증가시간
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increase_time = 1000
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;최대증가되는 부활시간
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max_time = 10000
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select_char_time = 10000
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drop_item_live_time = 10000
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; // 강퇴
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[vote_info]
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vote_adoption_per = 0.79f
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vote_user_pool = 2
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vote_round_win = 0
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vote_round_time = 320000
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vote_process_time = 20000
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; // 특별상
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[SpacialAward]
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AwardType = 21
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LimitTime = 60000
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LimitUserCount = 2
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MaxUserCount = 16
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AwardCorrection = 100.0f
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AwardRandSeed = 100
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AwardMaxTime = 900000
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;// 왕관 실 위치 세팅
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;클라이언트의 경우 가세팅(임시세팅)으로 적용됨.
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[doublecrown1_object_group1]
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wear_item_cnt = 2
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wear_item1_name = 블루왕관
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wear_item2_name = 레드왕관
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[doublecrown1_wear_generate1_blue]
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pos_cnt = 1
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pos1_x = -2400.0f
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pos1_z = 0.0f
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[doublecrown1_wear_generate1_red]
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pos_cnt = 1
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pos1_x = 2400.0f
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pos1_z = 0.0f
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[doublecrown1_object_group2]
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wear_item_cnt = 2
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wear_item1_name = 블루왕관
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wear_item2_name = 레드왕관
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[doublecrown1_wear_generate2_blue]
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pos_cnt = 1
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pos1_x = -1050.0f
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pos1_z = 1600.0f
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[doublecrown1_wear_generate2_red]
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pos_cnt = 1
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pos1_x = 1050.0f
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pos1_z = 1600.0f
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[doublecrown1_object_group3]
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wear_item_cnt = 2
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wear_item1_name = 블루왕관
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wear_item2_name = 레드왕관
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[doublecrown1_wear_generate3_blue]
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pos_cnt = 1
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pos1_x = -1300.0f
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pos1_z = 2200.0f
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[doublecrown1_wear_generate3_red]
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pos_cnt = 1
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pos1_x = 1300.0f
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pos1_z = 2200.0f
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[doublecrown2_object_group1]
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wear_item_cnt = 2
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wear_item1_name = 블루왕관
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wear_item2_name = 레드왕관
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[doublecrown2_wear_generate1_blue]
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pos_cnt = 1
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pos1_x = -1000.0f
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pos1_z = -1100.0f
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[doublecrown2_wear_generate1_red]
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pos_cnt = 1
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pos1_x = 1000.0f
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pos1_z = -1100.0f
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[doublecrown2_object_group2]
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wear_item_cnt = 2
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wear_item1_name = 블루왕관
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wear_item2_name = 레드왕관
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[doublecrown2_wear_generate2_blue]
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pos_cnt = 1
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pos1_x = -1000.0f
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pos1_z = 800.0f
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[doublecrown2_wear_generate2_red]
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pos_cnt = 1
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pos1_x = 1000.0f
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pos1_z = 800.0f
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[doublecrown2_object_group3]
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wear_item_cnt = 2
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wear_item1_name = 블루왕관
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wear_item2_name = 레드왕관
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[doublecrown2_wear_generate3_blue]
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pos_cnt = 1
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pos1_x = -900.0f
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pos1_z = -1200.0f
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[doublecrown2_wear_generate3_red]
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pos_cnt = 1
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pos1_x = 900.0f
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pos1_z = 900.0f
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; 7월 3일 추가 사항
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[crown_point]
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;//최대 점수
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max_crown_point = 100.0f
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;//감소 값
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crown_decrease_point = 2.0f
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;//ms기준 감소 tick
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crown_decrease_time = 2000
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;//양팀간 인원 차이에 따른 감소값 보정
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crown_member_balance_count = 7
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crown_member_balance1 = 0.50f
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crown_member_balance2 = 1.00f
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crown_member_balance3 = 1.50f
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crown_member_balance4 = 2.00f
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crown_member_balance5 = 2.50f
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crown_member_balance6 = 3.00f
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crown_member_balance7 = 3.50f
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;//점수 구간별 감소 보정
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crown_point_balance_count = 3
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crown_point_balance1_point_start = 0
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crown_point_balance1_point_end = 20
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crown_point_balance1_value = 0.0f
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crown_point_balance2_point_start = 21
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crown_point_balance2_point_end = 50
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crown_point_balance2_value = 1.0f
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crown_point_balance3_point_start = 51
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crown_point_balance3_point_end = 100
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crown_point_balance3_value = 3.0f
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; 게이지 회복 (킬, 드랍)
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[recovery]
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last_attack_kill_recovery_rate = 0.001f
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best_attack_kill_recovery_rate = 0.001f
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last_drop_kill_recovery_rate = 0.001f
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best_drop_kill_recovery_rate = 0.001f
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